From digital love letters, to "networked" self-portraits, to generative artwork, this calendar illustrates the rich 26 year history of ArtBase, while also noting interesting dates in rhizome's history ...
Courtesy grouphab.it and Harm van den Dorpel. An extended and altered version of this text will be published in... You Are Here: Looking at After the Internet (Cornerhouse Books 2014), edited by Omar ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
Back in March, Rhizome relaunched its Microgrant program, inviting proposals for Browser-based projects and pitches for articles about works of born-digital art in the Rhizome ArtBase. Our staff ...
For nearly 30 years, Rhizome has supported digital art that has helped to shape contemporary conversations about technology and culture. In an era of platform monopolies, algorithmic manipulation, and ...
In 1998, the Guggenheim Museum launched its first web-based art commission, Shu Lea Cheang's Brandon. Over the course of a year, the collaborative, dynamic piece would look at the complexity of gender ...
The Download is a series of Rhizome commissions that considers posted files, the act of downloading, and the user’s desktop as the space of exhibition. Elisa Giardina Papa's Technologies of Care, the ...
While The Thing moved to the nascent World Wide Web in 1995, looking back on both the technological affordances of the particular pre-Web Bulletin Board System (BBS) software package The THing used as ...
This essay was originally published November 2022 as a chapter in the book Documentation as Art, edited by Annet Dekker and Gabriella Giannachi. In the preservation of digital art, documentation is ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
This is the second in a three-part series to be published on Rhizome. The first part, exploring the history of the emoticon, can be found here. The final installment (forthcoming) will explore the ...
The latest in a series of interviews with artists who have a significant body of work that makes use of or responds to network culture and digital technologies. Simone Krug: So much of your work is ...
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