The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Recently, I was having a discussion about World of Warcraft regarding that use of mods. I asked something along the lines of, "is wow playable at the high end without mods," and of course the answer ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
David Candland spent about 18 years at Bungie, working on the Halo and Destiny franchises. By the time he left Bungie, Candland was the UI Design Lead at the developer, leading much of the design of ...
GameSpot may get a commission from retail offers. If you had to name one franchise responsible for establishing the successful real-time strategy formula, you can make a very strong argument for ...
Since launch many players have talked about the unintuitive Modern Warfare 2 UI design, and how it makes little to no sense for a Call of Duty game. Presented like some sort of streaming service ...
Of course, what makes something good is subjective, but most of the answers are based on universally accepted design traits like even spacing between text blocks and consistent capitalization. Even ...
Creatures Inc. lead UI designer Dave Gibson recently reached out to fans on social media in order to discuss how UI and UX could be improved in future Pokemon games. Gibson initially took to Twitter ...
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